As time went by and game assets became increasingly more high resolution and time consuming to make I found it more and more difficult to devote time to all areas of game development like I used to enjoy. I decided to focus solely on environments from now on and phase out character creation. But when ever I would make one it would have to go fast. so I made a template basic human male and female model. At the time I was playing the Splintercell games a lot but always wondered why those games had to have a male protagonist. Let me mention right here that I never understood this ... how should I call it "gender anxiety" when it comes to your ingame avatars. To me it was always a matter of who's ass you'd choose to have wiggling in front of your face for hours on end and not who you identify with. Ever since Street-Fighter 2 back in the days (... anything third person really) I would always go with female player models over males when there is a choice. In case of Splintercell there wasn't but its Unreal-Engine, so I thought no problem I am just gonna make a sexy female mod for it. Sure enough Ubisoft never released any kind of mod tools for Splintercell and I saw myself forced to release the Spygirl I made for unreal instead.