Soenke C. Seidel
warby a-t gmx.net
Experience:
Aug 2016 - Present Senior Technical Artist at Threaks GmbH in Hamburg Germany.
Apr 2015 - Aug 2016 Senior Technical Artist at Goodgame Studios in Hamburg, Germany.
July 2013 - Apr 2015 Lead/Senior Technical Artist at Bigpoint GmbH in Hamburg, Germany.
May 2013 - July 2013 Freelance Contractor Mostly for Threaks Gmbh in Hamburg, Germany.
Mar 2011 - May 2013 Partner and Game Director at Exit Strategy Entertainment GmbH in Hamburg, Germany.
Mar 2010 - Mar 2011 Lead/Senior Technical Artist at Bigpoint GmbH in Hamburg, Germany.
Dec 2009 - Mar 2010 Preproduction and planning for "Pirates of New Horizons" and Exit Strategy Entertainment.
Aug 2009 - Dec 2009 Art Director at Snapdragon Games GmbH in Hamburg, Germany.
Mar 2007 - Jun 2009 Level Designer at IO-Interactive (Eidos/Square/Enix) in Copenhagen, Denmark.
Apr 2006 - Mar 2007 Freelance Contractor. Mostly for Windward Mark Interactive, LLC.
Oct 2004 - Apr 2006 Lead Level Designer 2D/3D artist at Windward Mark Interactive, LLC in Boston, USA.
Aug 2004 - Oct 2004 Freelance Contractor.
Jan 2002 - Aug 2004 Level Designer / 2D/3D Artist at Nu*clearvision Entertainment GmbH in Braunschweig, Germany.
Aug 1994 - Oct 2001 Attended the Peter Petersen Gesamtschule in Hamburg. Realschule Degree (Equivalent to the international high school diploma).
Career Highlights/Details:
October 2017 Won First Place In the Innogames Game Jam.
January 2017 Won Second place in the Innogames Game Jam.
October 2014 Received a US Greencard.
December 2013 "Beatbuddy" wins the German "Entwickler Preis" for "Best Game Design" and "Best Serious Game."
August 2013 Threaks GmbH releases "Beatbuddy" on Steam.
December 2011 Exit Strategy Entertainment releases casual title: "Pirates of New Horizons: Planetbuster" for: Windows, Mac, iOS and Android Platforms.
October 2011 Exit Strategy Entertainment gets featured in Hamburg's "Always On" magazine.
September 2011 Bigpoint GmbH Launches "Sealords/Kultan: The World Beyond" for browsers.
November 2010 "Pirates of New Horizons" wins one of the "Unity Rising Star" awards at the 2010 Unite conference in Montreal.
October 2010 Shipped the prototype for "Pirates of New Horizons" for free to the public. 98% of the 1000 players surveyed said we should definitely make the full game!
August 2010 IO-Interactive and Eidos/Square/Enix release: "Kane and Lynch 2: Dog Days" including the critically acclaimed "Fragile Alliance" multiplayer containing two of my maps.
December 2008 Winner of IO-Interactive's annual game industry predictions contest. Among 200 industry professionals, I correctly forecast the most gaming events and trends for the year 2008.
September 2008 Miles Asvachin's "Sentinel Mutator" wins the "Make Something Unreal" contest in the best mutator category using my models and textures.
April 2008 IO-Interactive and Eidos release the "Dopebag" multiplayer DLC for "Kane and Lynch: Fragile Alliance."
April 2007 "de_wanda" gets featured in the "GEE Magazine" (the German equivalent to Edge magazine) marking the first time ever a custom map is featured in the magazine.
Januaray 2007 First place in CGTalk's "Shadow of the Colossus" level design contest.
December 2006 Internship at Snapdragon Games in Hamburg resulting in an offer for a full-time position.
November 2006 Internship at Ascaron Studio 2 in Aachen resulting in an offer for a full-time position.
August 2006 "dm_forbidden" voted 7th most innovative Unreal map ever, beating all official maps by Epic and Digital Extremes which were also included.
May 2006 Ubisoft and Nival Interactive ship "Heroes of Might and Magic 5," including a character I helped port from 3d Studio Max to Maya
April 2006 Began a seven month freelance assignment for Windward Mark Interactive, LLC on "Alliance: The Silent War."
March 2006 Commercial release of "Red Orchestra" over Valve Software's online distribution platform, Steam. Shortly followed by a retail release.
January 2005 Unreal Tournament 2004 custom model "Oscar" recieves honoarble mention in the character model category of Epic & Nvidia's "$1,000,000 Make Something Unreal Contest"
"Red Orchestra" wins first place in Epic & Nvidia's "$1,000,000 Make Something Unreal Contest."
July 2004 Release of "Codename: Gordon" over Valve Software's online-distribution platform, Steam.
May 2004 Three Unreal maps ("ons-cbp2-yorda", "ctf-cbp2-skorbut" and "dm-cbp2-koma") included in Epic Games' endorsed "Community Bonus Pack" for Unreal Tournament 2004.
March 2004 Freelance assignment from Windward Mark Interactive, LLC for the creation of graphic assets for the prototype of the game "Alliance: The Silent War" at the time based on Unreal Engine technology resulting in an offer of a full-time position.
January 2004 Six month freelance assignment for Valve Software on "Codename: Gordon."
August 2003 Freelance work as a 2d/3d artist for Tripwire Interactive on the Unreal Tournament mod "Red Orchestra".
January 2003 "dm_frozen" wins Epic Games endorsed "Ownage" award.
September 2001 Two week internship at level-designer at Nu*clearvision Entertainment GmbH in Braunschweig results in an offer of a full-time position.
October 2001 "de_leon" wins the first place in www.counter-strike.de's "52 Hours Fast Mapping Contest."
December 2000 Four counter-strike maps ("de_bahrain", "de_silentoperation", "cs_highsociety" and "cs_winternights") scored a perfect 10 out of 10 stars rating from www.counter-strike.de (at the time, the largest game related website on earth measured by unique hits).
September 2000 Internship as Graphics Designer at the advertisment agency "Philip & Keuntje"( BMW, TV Movie, etc...) in Hamburg.
January 1999 Internship as Graphics Designer at advertisment agency "Komm in die Trillionen" in Hamburg.
July 1998 Internship as Filmset Architect and Location Scout at the "ZDF" (Large German TV station) in Hamburg.
During the last 12 years in the commercial game industry
I have gained experience with the following tools:
-Advanced Skill:
Alias|Wavefront/Autodesk: Maya 4.0-2015
Adobe: Photoshop 4.0 - CS6
Unity: Unity3D 1.0 - 4.3
Valve Software: Worldcraft (Hammer) 2.1-3.5
Epic Games: UnrealED 2.0-4.0
Trinigy: Vision SDK Vedit 1.0-2.0 (xp)
Chumbalumsoft: Milkshape 3D (Various versions)
IO-Interactive: Glacier-Engine 1.0
-Medium Skill:
Ogre3D/Neoaxis: (Various versions)
Discreet/Autodesk: 3D Studio Max 4.0 -9.0
ID Software: Q3Radiant (Various versions)
Adobe/Marcomedia: Flash 4.0-7.0
Pixologic: ZBrush 1.0-4R6
CryEngine: 1.0-3.0
-Basic Skill:
Skymatter/Autodesk: Mudbox 2009
Remedy: MaxFX-Maxed 1.0
Croteam: Seriosed 1.0
People Can Fly: Paineditor 1.3.5
Monolith: Lithtech editor dedit (Various versions)
Spoken languages: German (Fluent/Native)
English (Fluent)
Japanese (Basic)
French (Basic)