Website powered by

dom-invasion

This UT2K3 map taught me the meaning of the words "Feature-Creep" it took forever to finish because for everything I implemented: I came up with 2 new things I really wanted in there. At first it started relatively simple I wanted to make a map that takes place on(or inside) a gigantic weapon. than I thought it should be a gigantic sentry gun defending a futuristic city which lead to the idea of having animated Godzilla look a likes in the background destroying the city that the turret/map would be fighting against than I wanted the city to be in more chaos so I added some space ships flying around, Those were being shot at from other smaller sentry guns in the city which drew the eyes down to the "empty street gabs between buildings" so I filled them with flying cars ... the entire map was cluttered up with unnecessary features and a lot of the layout was just a shameless excuse to have people walk to a position and orientation where they would get a cool look at the level. I completely neglected the gameplay in this one and rightfully got only a lukewarm reception from the players ... its my least favorite unreal map.