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CE-Guard Character for Unreal Tournament

That is a weird acronym I don't know why I choose it. It stands for Chinese-Elite-Guard. it was originally build to be used as a statue in "Skorbut" the map that I had to pull the UT2K3 release of, because of that dumb loading freeze bug. I really like design/concept of this model and the cartoony hand painted texture. The screenshots don't show it that well but its also one of my best rigging jobs the ingame unreal skeleton animations fit this model perfectly. I really like how the movement and deformation of this model look ingame. I was at an job interview at Crytek once and since I had no experience with normal maps they asked me to do a Highpoly version of this models design as an art test to generate a normal-map from (normal maps where brand new tech in games at that point). the art test got accepted but I didn't end up taking the job because at that point I already signed up for a job in the United States with Windward Mark interactive.