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dm-chimera

I always wanted to make a map where you could enter the body of a giant dead organic-creature but since Unreal and most Engines have problems with concave round collision I knew the entire map could no be set inside the body. I opted for only a small passage through organic space instead. The rest of the map looks kind of like a frozen lab of sorts many people complained that this map is too busy visually but I still really dig the cold super detailed look of this level. Its also the first time I realized that you can prebake lighting into textures and that this will enhance the look of your graphics dramatically. Its also my first unreal map that features purposeful elevator trick jumps a feature greatly appreciated by the community. All in all I am quite pleased with this one.