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br-biohazard

This was the first unreal map I ever made after playing the bombing run mode in the UT2K3 demo for weeks I figured this was the defining game mode it seamed really popular with the players of the demo but it turned out to be just fad and everyone just went back to deathmatch after a while. I released this map in 2 versions one beta and one final so to speak but they were not properly name tagged, that was definitely a big mistake. The beta version was mostly brushes with some models tossed in here and there but after releasing dm-frozen I revisited this one and redid all the brush geometry with much higher detail Maya-geometry. Another mistake was the name: "biohazard" is one of those constantly double and triple taken cliche names. It doesn't really fit the theme of the map either its more like an alien steel mill of sorts, it really got nothing to do with hazardous chemicals/biological material. There is a small "city of lost children" tribute Easter-Egg in the map I wonder if you can find it.