GGS unannounced Core Game Project Project Nightshade/Corpus-Cell
I worked on this game for roughly 1 year I mostly did performance optimization and bench-marking work since the game was supposed to run on laptops with "Intel-integrated-graphics-chips" which is tough to show in a video. I also got to participate in "finding the style" for the games fx and do various other tech art tasks.
I made all the fx in the videos but none of the characters/animations or background environment art. I did however do a lot of optimization/atlas-mapping work on the existing env assets.
Art Director: Denis Rogic
Tech Art: Soenke Seidel(me),
FX: Soenke Seidel(me),
Some Reused Flip-books: Epic games and GGS,
Animations: Seth Kendall, Carsten Sellers, Joerg Droste
Concept Art: Drew Whitmore, Stephané Lopez, Wojtek Michalak