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All I Have Is Time Prototype

I worked on this time travel themed prototype with Threaks a small Indie Dev team some time around 2017.
The Video mostly focuses on my Fx and Shader work but also shows a lot of my environment modeling and some texturing. The Video also features the work of these fine folks:

Max Schulz ( Art Direction, Concept Art, Background Matte Paintings and Texture polish)
Henning Steinbock ( Code, Custom GPU Particle System, Gerstner Vertex displacement for the water and dynamic wet walls)
Sebastian Bulas ( Sound and Animation )
Olaf Bulas (Layout/Puzzle/Level-Design)
Oliver Midas ( Character Models)
Marie Lazar (Additional Environment Modeling)
Bjoern von der Osten ( Code )

Austin Wintory was supposed to contribute music to this game not sure if the tunes heard in the video are from him.

A big learning from this project is to never come up with a game concept that requires your assets to be authored more than once ... or in this case three times: "Past Present and Future". Also you should never make a game were multiple environments coexist in the same "space". Its an absolute workflow nightmare. I think the title and the cozy southern European harbor town setting are great everything else about this project I have to consider an absolute disaster. Not wanting to work on this game was the reason why I eventually left Threaks.